pk3 archive and it's time to put it in your Main folder with all other archives. pk3 so it would look like z_awesomeness.pk3. Optionally, you can create just zip file with Store compression level which could look like z_awesomeness.zip and you could also rename it just from. pk3 in the end and Store compression method. As you see on the picture in the right, you must add. For example, if you want your archive to be named awesomeness, it must look like z_awesomeness. The name MUST CONTAIN z_ before the full name of your file. then you will have WinRAR's window opened. right click on your models folder which contains structure and choose Add to archive. \models\ammo\rocket and inside rocket folder you got your edited rockfls2.jpg.Ĭreating. Then place your edited rockfls2.jpg into rocket folder, then put rocket folder into ammo folder and at last put ammo folder into models. pk3 file you need to keep the same folder structure as in pak0.pk3, so then create folders models, ammo, rocket. \models\ammo\rocket and find rockfls2.jpg and extract it to any folder you want temporarly. First, open your pak0.pk3 and choose whatever you want, for example I will modify fire effect for rocket of panzerfaust. Now you're almost ready to start your RtCW modding!Īnd now, I will teach you how to create your own. Then go to View and then disable Hide extensions for known types and then apply. Go to Control panel, switch to Classic view and choose Folder options. roq extension.ĭisabling optionOK, now you now where to go to start modifying game content, but STOP! First thing you need to know, is how to use custom content without losing original!įirst thing you need to do, is to disable Hide extensions for known types option in your OS. textures contains all environment textures from forest grass to x-lab metal walls. sprites contains main map decals, weapon muzzle flashes and so on. It's really funny if you want to re-work dialogs or any other voices. sound is responsible for all music and SFX in game. cameras so be careful and don't touch it if have no expirience of usage of such files. models is the most interesting folder that contains weapons, props and player models. maps - no need to explain what this folder contains. levelshots has pictures of levels when missions are loading. It's very good if you're modding weapons or items. gfx has lots of GUI images that can be re-worked for better looks such as crosshairs, game hints and such. Not really interesting to mod, but it's up to you. fonts is responsible for fonts which are in. camera files which aren't supposed to be modded, I think. and choose WinRAR from the list of programs or find it manually on your PC. Now, right click on pak0.pk3 and press Open with. pk3 archives with different names and file sizes, but don't worry, the only archive we need is pak0.pk3. Main folderSo let's start! Open your RtCW folder, mine is D:\Games\Return to Castle Wolfenstein - Game of The Year Edition and go to folder called Main, so it will look like this: D:\Games\Return to Castle Wolfenstein - Game of The Year Edition\Main. pk3 files are simple archives, that can be simply opened with WinRAR. In this tutorial I will teach you how to work with. Basics of modding for Return to Castle Wolfenstein
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